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Broomie
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« on: July 10, 2009, 06:13:31 PM » |
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F**k me. Infamous Adventures turned 5 recently. Unbelievable. And to think, I've been there from the start. I've wasted a quarter of my life. Just kidding, these past 5 years have been awesome. And now, from just using my memory I'm going to invite you on a very brief timeline of IA's history. Grab some popcorn and put on some Pink Floyd, I'm going to reveal some awesome stuff that happened to me within my stay at Infamous Adventures. Enjoy.
From what began as a simple idea on the Tierra forums grew into this awesome company known as Infamous Adventures. It started with Shawn's idea for a game, a game very much like Quest for Glory. Instead of glory, however you yearned for Infamy. A Quest for Glory game where you play the villain. I'm sold. Steve, fond of this idea unites with Shawn to bring this game to life. Quest for Infamy: So You Want To Be A Villain. And on that day, Infamous Adventures was born. The idea gained much interest throughout the community as it proved that inside, we're all bastards. It was that day when I, Broomie was enchanted by this awesome idea. Offering my services as a mediocre web designer I created the very first Infamous Adventures website. Poorly designed, but it wasn't the web design I was purely interested in. I was allured into this alliance because it was just so awesome. Soon later, we attracted many others minions into the unholy brood that was Infamous Adventures.
There was Rambaldi, the writer. Fabricated into his mind was the story of Quest for Infamy. One villain, three paths. He crafted a story of excellence that involved violence, treachery, sex, revenge, sex and more sex. Okay, there was a bit of sex but we at IA have sex on our minds just like a young Lewis Carroll. Although his choice of women was questionable to say the least. To get back on the topic, Rambaldi had created a great draft to which we were to work on. We had other great talents like BezerkerTails, an animator who brought these characters to life. SoupAngel, a talented musician who could create a beautiful soundtrack and than there was 1eyedParrot. He liked porn and programming. 'Nuff said.
It was around this time that Shawn, whilst completely drunk decided that it would be "fun" to program the entirety of the house of King's Quest III . Fun, it may have been, but a revelation for Infamous Adventures it was not so apparent at the time. Unlike many hangover's Shawn had experienced in his time, he was actually proud of what he had achieved in his drunken state. Steve and Shawn, nodding affirmatively decided that the next course of action would be to remake the legendary King's Quest III. Now, I liked the whole Quest for Infamy idea and was worried that this game may get in the way and even possibly halt the production of Quest for Infamy. Oh... oh how right I was. Although I do want to mention that in place of Shawn in programming, we had 1eyedParrot helming the role of lead programmer. Unfortunately, like a candle in a blustering wind the flame died and Quest for Infamy seemed like it would never see the light of day. It was a task too big for a group too little but someday, we hope to look at it and say, "This is what brought us together. Let's finish this sucker, huh?" Of course, at this point it will be 2012 and the Mayan calendar will have proved to have been true and we'll all be dead so best we just concentrate on what we have on our plate at the moment.
So, forward a couple of years and King's Quest III is complete. A grueling couple of years I might add but the talent and spirit that went into this game makes this whole group worth being attached to. We couldn't have done it without these guys. The music of SoupAngel was a blessing to hear, the art of Sascha, LilblueSmurf, Sinister and countless others was a beauty to the eye. We were very proud of our first born and although the mixed reception was an eyesore, you can't doubt that we made this game with the full intention of our love for adventure gaming and our respect for the community. So we didn't stop there.
Sinister, the residential communist also had his eye on the prize. With his articulate mind and love for adventure gaming the mysterious Project X was announced. Now, what is Project X you may ask? On any other occasion, we'd have laughed at your plight to figure out what the game was. But today, on our fifth anniversary, a monumental milestone for Infamous Adventures, today is no exception. But it's awesome. Believe it.
At the same time, our creative juices was craving for another remake. You guessed it, we had our eyes sorely planted on Space Quest II. You know, Roger Wilco? That crazy janitor. Space Quest II was exactly what we needed for a remake, it's funny, adventurous and, jeez do I have to say it again... awesome. I love that word. Knowing that this was our calling, we began work on Space Quest II a year after the release of King's Quest III. Progress had been made, comrades had been employed and our spirits were intact. Yes, Space Quest II was our next project. We announced it on the 1st of April, 2007. What a hilarious idea for an April Fool's joke you say. Wrong. We just decided that April Fool's Day was conformist and we wanted to make ourselves seem, you know, different by announcing it on that particular day but at the same time actually being serious. And serious we were. The amount of effort and talent we have contributed to Space Quest II has made this experience fonder than the last. We had Rich Eter, Godfather of Game Porn involved with the animation, which I'll assure you that the only graphic nature is the awesome deaths Roger experiences for being stupid. The beautiful artstyle of Fizzi who wonders us with her talent and the musical talent of MusicallyInspired and Zeek who has brought Roger to life.
Yesiree, progress had been going great. But, I won't lie. It was mid-2008 when the progress has slightly died. We all... lost interest. We can't explain what it was but we just didn't have the enthusiasm employed like we did when we started Space Quest II. Each day would pass and no update. What happened? Did Shawn fall in love? (HAH) Did Steve lose a part of his brain that loved adventure gaming? Did I fall in love and lose that part of my brain that loved adventure gaming? (HAHAH) It could have been many things, but all 'n' all, production of Space Quest II just wasn't fun anymore. Our real lives got in the way and finding time for it for was near to impossible. Space Quest II was nearly dead.
Yet an angel called. Okay, it wasn't an angel but it was the best I could come up with. Our rival and arch nemesis, AGDInteractive had made a stunning announcement. A seven year journey had been completed. Yes, folks. The imminent release of Quest for Glory II VGA had arrived. And my, was the wait worth it. In hindsight, it probably wasn't because 7 years is a long time but I'm just being a bastard. Quest for Glory II was a revelation because not only was it a fantastic, faithful and a true remake of the original but it woke us Infamous Adventurer's up. How could we let Space Quest II remain untainted for such a long time? It was that day, that we pulled ourselves together and finished this son of a bitch. We started this game, we'll bloody finish it. Right after we finished playing Quest for Glory II that is.
And picked it up we did. With our awesome team back on board, we aimed to finish this sucker. A long the way, we picked up a few hitchhiking dudes that could help finish this. The awesome Jerminator and the awesome Lambonius. We had other great talents like Sjors with his great art style, Ponderer with this dialogue brainstorming and Brainiac... well... telling us how we messed up. Together, they showed us the light. We got ourselves back on course and we made damned fine progress. We cranked the volume up to 11 and we all delivered. Space Quest II, to this day is looking might dandy and I can't stress enough that I have to thank the spirit that classic adventure gaming has had on us all. I call him Adventu the Grand.
And I thank you all for such a great effort. I look back at all these 5 years and think, what a great time I've had with this group. I've not met one of these people but I consider them all my friends. We've all connected and worked hard on bringing you these classics. Sure, we've had our disagreements, creative differences and someone probably slept with one of our sisters, theoretically of course if that means anything but god damn it, these 5 years have been a blast and I cannot wait to get this game on the road.
So, as I raise this can of beer I simply say, thank you IA. Thank you for such a great experience with you guys and hope that in a few years time we'll have worked on some more awesome shit. To IA, we make stuff and we don't reap the benefits. As long we're making the fans happy, than we're happy. Now, enough with the sentimental crap, let's get drunk like it's 1992.
And as a token of the awesomeness that is IA, we promise we have something very special lined up for the fans in the next coming days so watch out!
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